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Meta AI Releases Sapiens2: A High-Resolution Human-Centric Vision Model for Pose, Segmentation, Normals, Pointmap, and Albedo

If you’ve ever watched a motion capture system struggle with a person’s fingers, or seen a segmentation model fail to distinguish teeth from gums, you already understand why human-centric computer vision is hard. Humans are not just objects, they come with articulated structure, fine surface details, and enormous variation in pose, clothing, lighting, and ethnicity.…

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Microsoft Research’s World-R1 Uses Flow-GRPO and 3D-Aware Rewards to Inject Geometric Consistency Into Wan 2.1 Without Architectural Changes

Video foundation models can paint a beautiful frame. They are still notoriously bad at remembering it. Push the camera through a corridor in Wan 2.1 or CogVideoX and walls warp, objects morph, and details vanish — the giveaway that these models are fitting 2D pixel correlations rather than simulating a coherent 3D scene. A team…

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How to Build a Lightweight Vision-Language-Action-Inspired Embodied Agent with Latent World Modeling and Model Predictive Control

import random, numpy as np, torch, torch.nn as nn, torch.nn.functional as F import matplotlib.pyplot as plt from dataclasses import dataclass from typing import Tuple, Dict, List from torch.utils.data import Dataset, DataLoader try: from tqdm.auto import tqdm except Exception: def tqdm(x, **kwargs): return x SEED = 7 random.seed(SEED); np.random.seed(SEED); torch.manual_seed(SEED) if device.type == "cuda": torch.backends.cudnn.benchmark = True @dataclass class WorldConfig: …

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